This is hands down the best game and the most fun I ever had with a solo rpg/hex crawl. It is such a great game, beating Ironsworn and the likes affordlessly. It is pretty simple and easy to learn but there is so much depth with the faction reputation and the encounters and leveling up and and and... you could easily add journaling and further roleplay to your own playthrough if that is what you are looking for. Data Hunter somehow combines the feelings of the Wasteland and Stalker video games with a little bit of Mutant Year Zero TTRPG. And you can pay what you want, so what's not to love?? Thank you so much for this game!
Data Hunter Solo Sci-Fi Hex Crawl
A downloadable TTRPG
Data Hunter - A Solo Sci-Fi Hex Crawl
The first Alien orbs were discovered in 2062.
It had been 15 years since the invaders were defeated by a simple variant of the human Covid Virus of 2019. Once their weakness was discovered, they were quickly dispatched. Death came quickly to the aliens. Their demise was so fast that they left behind their alien bases and the orbs containing encrypted blueprints for advanced technologies.
Sadly for humankind, their Achilles heel was not discovered until after the nuclear attacks that left the earth scorched with pockets of radiation which would become known as the Radlands.
Humankind quickly broke down into isolated factions. Biospheres were built to grow food, and central hubs were created for factions to trade with each other.
Chunks of data with randomly inserted blockchain keys have become a valuable commodity. The keys can be used to decrypt the alien orbs in the faction's tech labs.
As a modern-day bounty hunter, your job is to collect data in the field and return it to the labs for analysis.
But keeping the factions happy is a delicate balancing act. Selling data or completing missions for one faction will upset another, resulting in them not wanting to trade with you or eventually wanting to fight you to the death whenever you cross paths.
WELCOME ABOARD DATA HUNTER
A GM-less solo hex crawl set in the future that doesn’t rely on Yes/No oracles, keyword tables, or player imagination. Everything is driven by D6 dice and a pack of playing cards.
- Map the Radlands to find data, alien orbs, and unique items.
- Battle creatures, Savage Anarchists, and other faction groups.
- Use trade to earn Cred and upgrade your body armor, weapon, or data collection tools.
- Track (and balance) your reputation with opposing faction forces.
- Engage companions to complement your skills and explore the Radlands.
- Earn XP to improve your stats and learn new skills
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Thank you for the great feedback. I'm glad you enjoyed it as much as i enjoyed making it.
Hi! Done reading the rules, and it looks like a promising game. I don't know if i missed it, but I can't find the win/lose condition or how to end the game, OR is it designed for the player to set the ending?
There is no winning condition as such. Over time you can work your way up from Recruit to Legendary Commander. The game was designed to be open ended - so you could play as short or as long as you like. The next game I am working on (Pirate based) will have a win condition at the end of a campaign of sailing the high seas. (Due out in September)
Oh! I see, that's cool! Maybe, once I have a full grasp on the game. I'll try to put some game ender, or some sort of quest/achievement with a limited recurring life(maybe 2-3). Anyway, kudos! Looking forward to that pirate based, hopefully it's another gm-less solo. :)
Btw, I like how you use the dice and deck of cards. Hopefully sometime in the future, you can try Tarot cards(with all the minor and major arcana) as well. :)
any update on that pirates based game?